Author: ajdevodin
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On Unreal 5
Recently we made the decision to upgrade from Unreal 4 to Unreal 5. This decision, while ultimately successful, did cost us several months of development time. This is for a number of reasons: These challenges, however problematic, are balanced by the fact that we gained quite a bit of stability (believe it or not), performance,…
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The Virtual Reality Content Drought
I recently perused a thread on the Oculus subreddit that made a cheeky joke as to the Oculus store being the absolute same now as it will be in 2028. Check the post here: https://www.reddit.com/r/oculus/comments/10kv1u2/hi_guys_im_from_the_future_this_is_what_the/ A number of users pointed out multiple reasons for this content drought, ranging from limited developer support, high cost of…
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Rolling into 2023…
We at Odin Softworks have a great deal to be thankful for in 2022. Our sprint through the end of 2021 set us up to be selected as a Meta launchpad grant recipient for our upcoming VR title, FromLight. This put us in an excellent position to push the bounds of what is possible on…