Lead Developer, Studio Owner
AJ is an experienced technical leader specializing in AI, mechanic development, and Unreal Engine 4/5. He has an extensive track record of working with and leading teams worldwide both in the software and game development as well as in the governmental and military spheres.
Technical Artist, Level Designer
Artemis is an outstandingly capable technical artist with a background in architectural design which he takes into the level design discipline. He has an extensive amount of experience with troubleshooting mobile VR display issues and has extended the default Unreal Engine renderers to bring the high fidelity possible with Quest graphics.