Author: ajdevodin

  • On Unreal 5

    On Unreal 5

    Recently we made the decision to upgrade from Unreal 4 to Unreal 5. This decision, while ultimately successful, did cost us several months of development time. This is for a number of reasons: These challenges, however problematic, are balanced by the fact that we gained quite a bit of stability (believe it or not), performance,…

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  • The Virtual Reality Content Drought

    The Virtual Reality Content Drought

    I recently perused a thread on the Oculus subreddit that made a cheeky joke as to the Oculus store being the absolute same now as it will be in 2028. Check the post here: https://www.reddit.com/r/oculus/comments/10kv1u2/hi_guys_im_from_the_future_this_is_what_the/ A number of users pointed out multiple reasons for this content drought, ranging from limited developer support, high cost of…

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  • Rolling into 2023…

    Rolling into 2023…

    We at Odin Softworks have a great deal to be thankful for in 2022. Our sprint through the end of 2021 set us up to be selected as a Meta launchpad grant recipient for our upcoming VR title, FromLight. This put us in an excellent position to push the bounds of what is possible on…

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